Reading his mantras is very difficult, due to the fact that many of them have a low windup or are hard to read for the highest level of consistency, it's best to do a full dodge (from my experience), but you'll want to learn your own strategy for handling him in the first phase. You can get three safe hits in with a heavy or medium weapon, at which point you should stop attacking and prepare for his attack. If he isn't moving or doing anything, he's preparing for a mantra.In terms of strategy to avoid his attacks as much as possible He's far more aggressive and dangerous in the first phase, and has hyperarmor on all his attacks due to his shield. Only poses a big threat to solo players during the 1st phase. Pins down opponent before firmly bashing their face.ĭo not attempt to vent when he has a shield on otherwise it'll be parried. Getting hit by any of his wind moves while you're low will cause you to die instantly. Grip him while you canĭuke Erisia executes his opponent after knocking them: Impervious Slumber - Hitting knocked Duke won't reset his time knocked, he cannot be carried as well.Gale Enhancement - The color of Duke Erisia's "Strong Left" mantra is light green instead of white, it will immediately teleport Duke to a random player as soon as the wind up is done, it is unknown if this also increases the damage of the mantra or if it is just a reskin.Experienced Fighter - Can block and parry common attacks and mantras.He always vents whenever he gets flourished into a wall.If fought solo, they may deem threat as they will combo you while fighting duke if not killed fast enough.Īn explosion of blue ether around the user that pushes opponents away.Essentially health-packs and serve no real threat.The Duke snaps his fingers, summoning 2-3 mindless servants from the pods around the boss room. however it is a very rare attack.ĭuke will charge up a punch, and teleport to his target,Īfter this attack he will use his fists for around 30 seconds. The Duke flies into the air, raising his hands above him to conjure a huge ball of wind before throwing it down, dealing massive damage and may one shot you if not dodged or parried. The Duke stomps the ground, conjuring a wave of wind up from the ground towards his victim in his line of direction. This move will insta-grip if it hits you while knocked or at low health The Duke flies into the air and shoots a singular decently sized Wind Lance at whoever he's provoked/aggroed on to. This move will insta-grip you if you are hit by the second hit on low health/knocked After the attack lands, the Duke teleports in front of the first person hit, containing them in the ball of air before launching them up from the ground and punching them away. The Duke rises slowly shortly before throwing homing balls of air that latch onto whoever fails to parry/dodge it.
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